Game Development and Simulation Projects

Working at Heights VR Training

Created in Unreal Engine with C++

Creation of a VR-based simulation for training workers operating at height. This project was part of my research work at Italian Institute of Technology (IIT).


Link for more information

A Virtual LiDAR Component

Created in Unreal Engine with C++

Implementation of a virtual LiDAR sensor for automotive ADAS driving simulation in Unreal Engine as part of my internship during AnteMotion.


Link for more information

Games, Games and More Games

Created in Unity with C#

  • Afterlife: Dogs Of Eden

  • Pigeons Aren't Real

  • Towards The Light

Link to the website

Crowd Simulation using ORCA

Created in Unity with C#

Crowd Simulation implemented in the Unity game engine using Optimal Reciprocal Collision Avoidance (ORCA) by Jur van den Berg, Stephen J. Guy, Ming Lin, and Dinesh Manocha, where they present a formal approach to reciprocal collision avoidance.

Link to the repository

A Packet Delivery BDI Multi-Agent System

Created in Unity with UnityProlog

A Packet Delivery BDI Multi-Agent System Created in Unity with the Unity Prolog framework. UnityProlog allows the design of BDI agents in Unity. The goal of this assignment consists of designing the management of an autonomous warehouse, where drones and robots are employed to retrieve, move and deliver packages.

Link to the repository